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Game info
PC

Lost Patrol

Lost Patrol
GenreAction Strategy
DeveloperShadow Development
PublisherOcean Software
Released1990
Rating
Graphics:8.0
Sound:4.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
The Lost Patrol is among the best Nam-themed war exhibition games that combine strategy and action. The game was designed by Shadow Development and published by Ocean Software for the Amiga OCS and the Atari ST; a year later, it was ported to the DOS systems (published by Melbourne House).
 
Review
Lost PatrolSTORY / GAMEPLAY
Vietnam 1966. Your squad flies back to the Base from a routine mission. But only 57 miles away from home your chopper is shot down. You command a team of seven survivors from this crash and your mission is to return home safe. Your quest is tough, as the territory is full of enemy VC patrols searching for you after their success in bringing down your chopper, booby traps and low morale. Your team's supplies are limited, having a few hand grenades, bullets and food for 2 days only!
The game has a unique for its time gameplay. It is an icon based graphics adventure in which you guide your team across the main game map using a compass. The team walks at three different paces: double march, normal and extreme caution. You'd better check your walking speed and assign scouting tasks as there are several threats across the way, like booby traps which will probably hurt or kill your team members instantly.
You can also use recon which will give you info for the land terrains! The enemy just pops up in small or large groups toting heavy enemy fire. And here comes the action sequences of that marvelous game!
There are several action scenes. You might come across minefields, snipers, head-to-head combats and also deal with villagers. Minefields require you to check the ground for explosives with bayonets and some slow digging before the time expires! You may also encounter unarmed close combat (a la beat 'em up) with VC soldiers using your punches and kicks. Also, you will find yourself pinned down by heavy enemy fire in which you must duck to avoid or stand up to shoot or even throw grenades against the VC groups, trying not to be killed or overrun!
Actually, the most fun part is the sniper sequence! Your squad is pinned down by enemy snipers and asks you to spot their hideouts (since they are visually invisible and seeking their muzzle shot flush!) and kill them. Use you rifle scope to magnify the position of the enemy and shoot!
The game also offers the ability to deal with local villagers. You may find villages that you can correspond with for important info by choosing an appropriate question from the 4 available at a time. You can also directly kill a villager to threaten the others and gather more info. Be noted that some villagers may be VCs who will surely try to give you misleading info (i.e. there are cases when searches at the village reveal VC tunnels that you must destroy with grenades etc).
Note that you must also take care of your team's need in food, rest, sleep, wound care, so you have to let them take some rest at times, otherwise they won't be docile any more.

GRAPHICS / SOUND
The DOS version in VGA graphics mode offers some colorful and well defined graphics but since the port was made directly from the Atari ST version, it has only 16 colors! The game also runs in EGA mode, again with 16 colors on-screen. Below we put a few VGA and EGA screens side-by-side. The game is full of still and animated screens (a total of 28) with impressive details and includes the 5 digitized video sequences found on the Amiga version. The game's sound on the DOS is poor though as it has a few dull sound effects and no music during gameplay.
 
Screenshots
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Comparable platforms



32 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



11 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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